Where do I begin with this one? What could have gone wrong DID in this one. What started out to be a quiet standard episode turned into a 7 man battle royal. I guess people will say, "Well, it wasn't THAT bad," and that might be true. Editing removed a lot of the audio "cyloning," coughing (i.e. check out the 01:20:31 mark for a doozy), wheezing, bickering and wayward topic discussion, you could clearly tell that most of us were simply not on our "A-Game" for this one. First on the guest list was Chris Sims of ComicAlliance.com and War Rocket Ajax podcast. OK, no big deal, standard podcast for us, right? Well, we picked up a surprise host right before starting the record (now 6) and then Mike chimed in on an ill placed show entrance by Gary which interrupted our guest (now 7). Sigh...this was not good. Then the fun poking began as everyone targeted in on Gary for some reason. Now Gary is a good guy, he can take a good ribbing, but when the night begins to spin out of control, well, everyone's temper becomes a little salty. Here's a lesson in podcasting folks, don't irk the editor. When we were done embarrassing ourselves in front of our guest, we read a listener's letter and listened to some voice mail from friend of the show James Kavanaugh, Jr. In the second half we talk about the two new guests for Roll Out/Roll Call 3 and transitioned into the unfortunate news that no Movie 2 merchandise was shown at UK Toy Fair. We also talk about the upcoming HissTank.com March Madness thread where you can submit what characters you want to see in modern era contrux. Last year's bracket had some interesting names in the Sweet Sixteen that are now possibly in your collections. Worth a look for sure. Anyways, not sure how this episode will go down in the annals of Joe podcasting lore, but like our very bad pilot episode, you can stomach at least one full listen of the episode. So send all hate mail care of Justin B. to GeneralsJoes.com - he'll enjoy it!
Not your best show, but not the train wreck Gary made it out to be. It seems Chuck says less and less each week. . . Is that by design? Lastly, too many “hosts”. You guys do better when there’s only the four of you. This episode could have been done in an hour, with the same value to the listener. Can you link the show notes to the podbean page?
See, if you set expectation super low, and it comes out better, mission accomplished.
Yeah, we got a couple of lessons learned on this episode. TFG1Mike told me once that he never goes more than 5 hosts. Well, I figured that is because he talks a lot, BUT…let it be on record this one time only, TFG1MIKE WAS RIGHT! I highly doubt we will ever go more than 5 hosts ever again. You are right, four seems to be the magic number, but we may consider some show tweaks to smooth that process even further.
As for being done in an hour? Well, considering where the raw edit started and the final edit finished, it wasn’t going to get much less. No one likes to have their segment cut and I tend to keep as much as I can, unless the topic goes way off for a significant portion of the show and then it is time to tighten it up.
FTR, the average length of all 46 episodes we have done is 1hr 35 minutes.
Yeah, it won’t go down as my favorite episode, but Gary might have been a bit too harsh in his assessment of it. The number of hosts made it feel a bit cluttered; on the other hand, that dynamic can be nice in small doses. It reminded me of sitting with a bunch of friends at the bar, having a good time talking about stuff we enjoy.
Overall, I think you guys have made the best out of a very dry last few weeks as far as news and releases are concerned. I can’t wait to hear how exciting the shows will be around Toy Fair, Retaliation, and the con.
On a side note, I have to agree with Kord, Chuck seems to be diminishing. Is he okay? (Well, as okay as Chuck can reasonably be).
Thanks for all your hard work, guys!
Didn’t come off as a train wreck to me, the only issue I heard (other than some garbling or something) was the hotline call that interrupted Chris Sims. Otherwise, there was a lot of laughing and Joe talk.
Yet another awesome show! Love all the different guests you have on the show, bravo! Say, where are the show note so? I can’t seem to find that voting your figure page in Hisstank so I figure it might be here? Anyway, keep up the good work!
Chuck is A-OK. His role will actually be EXPANDING with our recent vacancy. Make sure everyone to tell Chuck thanks for stepping up!
Yup Scott, couldn’t make the drop in of Mike during the Sims interview sound any better. I couldn’t edit it out and I couldn’t make it sound any better, so Greg would say: c’est la vie.
Joe video games are such a good topic. I think a whole episode could be dedicated to them. To add my 2 cents…I like a mix of the specific games mentioned. But two major players were skipped: the Battlefield series and War for Cybertron. Battlefield has the major advantage of classes (so you can have your heavy gunner, ninja, medic, etc) and more importantly, vehicles. No Joe game should be without GIJoe’s mechanical characters. I would love a game that allows me to hop in a hisstank and zip around a well-detailed world. But closer to the mark is Transformers:WFC. It has class types. It has transformations, which could easily translate similarly by getting into a vehicle. If hasbro had the WFC team put together a Joe game, I think they would find that balance of multiple characters, vehicle use, 3rd person, and appropriate action levels that don’t depict excessive blood and gore.
I really appreciate your guesting suggesting Mass Effect as a model for a future Joe game. I’ve been thinking that forever… and never remember to post it anywhere. But It would need changes, it would need to borrow being able to rotate through the characters you control from it’s sister game Dragon Age. Unlock able skins would be a plus as well.
Half way through, trying to finish today so I can get to the next one Justin just posted.