This week we step back into the shadowy depths of the fandom to find the person responsible for the very cool, but very outlawed fan made video game, GI Joe: The Attack on Cobra Island. A crack team of WOJM investigative reporters, seasoned by watching 20/20 tracked down the lead designer of the game, known to us as Lord Skiff (aka Range Viper). Skiff, or Skiffer as Mike likes to call him, agreed to a clandestine interview. TO protect his privacy, Skiff asked that we disguise his voice. He's an every day collector and fan just like you and me. Find out what he has to say about his game, the C&D issued by Hasbro's lawyers and its foggy future. Rounding out the first half of the program, our buddy and admin of JoeBattlelines.com, Fred Meyer (aka Leo T. Dragon) gives an indepth review and historical lession of the 2002 JoeCon Crimson Strike Team set. Following halftime we were joined by Michael (aka Counterpunch) co-host of the Seibertron.com Twincast Podcast to discuss the atmosphere at BotCon and some of the differences and similarities of the opposing fandoms. You'd be surprised at what we discover. After our good byes with Counterpunch, we dip into the mailbag for some JoeCon related questions. In the news, Chuck GUSHES about the new YoJoe.com layout. The rest of us admit, it is AWESOME! THe GIJCC unveils Stormavik and the first figure of the opposing faction - you get our reactions. All this and a ton more, PLUS we debut our new ORIGINAL theme music by composer Mat Howlett!! The countdown to JoeCon 2012 continues! Join the fun, won't you?
I found myself yelling at the computer when Chuck couldnt remember the name of Grunt’s girlfriend (Lola) Is it bad that Chuck didnt know it or that I knew it and expected others to now as well.
And does it make it worse that I wanted to add that Lola and Grunt got married in the DD continuity and had a daughter?
The sprite work had to be horrible. Rpgmaker is another design your own program, I’ve played with that one and despite really wanting to do a Joe game, I never could tolerate doing so much sprite editing. I have the game, and will play it soon. Thanks for all the hard work Lord Skiff!
Great episode fellas! Nice to have the crew back together. I know that the sound FX aren`t popular with most but I was damn happy to hear my favorite classic “Come ON, Man!“ right near the end! Thanks to hearing it on the early shows I still somehow tend to say that at least once a day.
I also quite enjoyed the CON set review. In fact I’d love to hear a similar review for all the past sets…if certain web folks could be convinced to do it of course.
And…not that Gary needs more work editing, but would there be an easy way to post just the guest interviews? A few of them are a blast to re-listen to but sometimes it’s tricky to find which episode they’re all on and where.
Keep up the great work.
Thank Funnel! Not everyone likes the sound drops. But I say…why so serious? Let’s have some fun! We are not dropping them in as often as we did in the “old days” but adding them here and there in post where they make the most sense.
I have all of the reviews saved separately. I can create a page where people can download them at their leisure. Let’s put that on the post-con TO DO list.
The story about Hasbro’s litigious attitude towards fan-made projects like GI Joe: The Attack on Cobra Island is unfortunate. I’ve contributed to various video game modding/customization fan-made projects before that, by the letter of the law, infringe on copyright holders’ rights, but for all intents and purposes, are functionally free advertising and aren’t really competing directly with existing licensed product. The copyright holders are pretty much obliged to rabidly defend their IP ownership rights of course, but I don’t know if it’s worth the loss of fan good will.
First time listener, first time commenter.
First, you can attend GIJoeCon and have full access privileges without attending as an Aide to another attendee. It’s called the Sergeant Package and $160 gets you a souvenir pin and not a single toy.
Second, there was an announced “seventh” figure incentive for signing up to the Transformers subscription service. It’s a repaint of Beast Wars Neo (original Beast Wars toys and sequel in Japan) Big Convoy, only in white with a blue underbelly and called Ultra Mammoth. He’s very shiny. There are all kinds of rumours there could be as many as 12 figures (plus Mammoth) but time will tell. I am blown away by the idea that the club puts half the cost into the boxes that, while pretty, the vast majority of fans could live without.
Third, speculation, but part of the reason that some Joe collectors believe they can walk in and get the special figures is likely answered on your segment on the 2002 set. Simply put, they lingered for years, as have so many GIJoe 3.75″ exclusives. 2011 was the first set that completely sold out before providing remote fans the chance to purchase. And honestly, part of the reason they did sell out was that the numbers were one-third the numbers of add-ons at the Transformers Convention (600 versus 2000). In the past few years, while the Botcon figures do sell out, drop-ins have been able to get the add-ons from the Collectors’ Club table.
Lastly, great sympathy with our GIJoe brethren on the trials you face with the Retaliation line. While Transformers fans have watched our figures literally shrink in size with the upcoming Transformers: Fall of Cybertron figures, five-point of articulation figures were a phenomenon I thought (prayed) would be limited to the Avengers vehicles. Cover Girl, HISS Driver, Ace, Steeler, these were some of my favourite Joes growing up. To think that they would lack the articulation of their brethren, in a line that prides itself on articulation and just as Star Wars (ironically) move to a more articulated form, is saddening.